SetElementID: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function sets the ID of an element to a string. This can be anything from an identifying number, to a name. | This function sets the ID of an element to a string. This can be anything from an identifying number, to a name. | ||
You can only change the ID of an element clientside if that element has been created clientside as well. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementID ( element theElement, string name ) | bool setElementID ( element theElement, string name ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:setID|id|getElementID}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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for i=1,#players do | for i=1,#players do | ||
setElementID( players[i], "player" .. | setElementID( players[i], "player" .. i ) -- Change element IDs to 'player1', 'players2', 'players3'... | ||
outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output all the new element IDs | outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output all the new element IDs | ||
end | end | ||
-- Could also be -- | -- Could also be -- | ||
Line 34: | Line 36: | ||
==See Also== | ==See Also== | ||
{{element_functions}} | {{element_functions}} | ||
Latest revision as of 19:54, 15 January 2018
This function sets the ID of an element to a string. This can be anything from an identifying number, to a name. You can only change the ID of an element clientside if that element has been created clientside as well.
Syntax
bool setElementID ( element theElement, string name )
OOP Syntax Help! I don't understand this!
- Method: element:setID(...)
- Variable: .id
- Counterpart: getElementID
Required Arguments
- theElement: The element you want to set the ID of.
- name: The new ID for theElement.
Returns
This returns true if successful. It will return false if theElement is invalid, or does not exist, or if name is invalid, or is not a string.
Example
local players = getElementsByType( "player" ) for i=1,#players do setElementID( players[i], "player" .. i ) -- Change element IDs to 'player1', 'players2', 'players3'... outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output all the new element IDs end -- Could also be -- for i=1,#players do setElementID( players[i], getPlayerName( players[i] ) ) -- Change the element ID to the players name. outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement