SetElementInterior: Difference between revisions

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In this example, if a player were to type /interior 1, they would be teleported into this interrior
In this example, if a player were to type /interior 1, they would be teleported into this interrior
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "interior", "interior" )
function interior ( source, key, interior )
function interior ( source, key, interior )
   if ( interior == "1" ) then
   if ( interior == "1" ) then
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   end
   end
end
end
addCommandHandler ( "interior", interior )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 12:41, 12 August 2007

This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.

Syntax

bool setElementInterior ( element theElement, int interior, [float x, float y, float z] )

Required Arguments

  • theElement: The element in which you'd like to set the interior of.
  • interior: The interior you want to set the element to.

Returns

Returns 'true' if 'theElement' and 'interior' are valid arguments, 'false' otherwise.

Optional Arguments

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Example

Click to expand [+]
Server & Client

See Also