SetElementInterior: Difference between revisions
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bool setElementInterior ( element theElement, int interior [, float x, float y, float z] ) | bool setElementInterior ( element theElement, int interior [, float x, float y, float z] ) | ||
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{{OOP| | {{OOP||[[element]]:setInterior||}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 22:51, 1 January 2015
This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.
Syntax
bool setElementInterior ( element theElement, int interior [, float x, float y, float z] )
OOP Syntax Help! I don't understand this!
- Method: element:setInterior(...)
Required Arguments
- theElement: The element in which you'd like to set the interior of.
- interior: The interior you want to set the element to. Valid values are 0 to 255.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Returns
Returns true if theElement and interior are valid arguments, false otherwise.
Example
Click to collapse [-]
ServerIn this example, if a player were to type /interior 1, they would be teleported into this interior
function interior ( source, commandName, interior ) --Let's see if they gave an interior ID if ( interior ) then --They did, so lets assign them to that interior and teleport them there (all in 1 function call!) setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 ) else --They didn't give one, so set them to the interior they wanted, but don't teleport them. setElementInterior ( source, 0 ) end end addCommandHandler ( "interior", interior )
Click to collapse [-]
ClientIn this example, if a player were to type /interior 1, they would be teleported into this interior
function interior ( commandName, interior ) --Let's see if they gave a interior ID if ( interior ) then --They did, so let's assign them to that interior and teleport them there (all in 1 function call!) setElementInterior ( getLocalPlayer(), interior, 2233.91, 1714.73, 1011.38 ) else --They didn't give one, so set them to the interior they wanted, but don't teleport them. setElementInterior ( getLocalPlayer(), 0 ) end end addCommandHandler ( "interior", interior )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement