SetElementInterior: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.
This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.
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==Example==
==Example==
<section name="Server & Client" class="both" show="false">
In this example, if a player were to type /interior 1, they would be teleported into this interrior
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "interior", "interior" )
addCommandHandler ( "interior", "interior" )
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end
end
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}

Revision as of 12:41, 12 August 2007

This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.

Syntax

bool setElementInterior ( element theElement, int interior, [float x, float y, float z] )

Required Arguments

  • theElement: The element in which you'd like to set the interior of.
  • interior: The interior you want to set the element to.

Returns

Returns 'true' if 'theElement' and 'interior' are valid arguments, 'false' otherwise.

Optional Arguments

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Example

Click to expand [+]
Server & Client

See Also