SetElementInterior: Difference between revisions

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==Example==
==Example==
<section name="Server & Client" class="both" show="false">
<section name="Server & Client" class="both" show="false">
In this example, if a player were to type /interior 1, they would be teleported into this interrior
In this example, if a player were to type /interior 1, they would be teleported into this interior
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function interior ( source, key, interior )
function interior ( source, key, interior )
  --Lets see if they gave a interior ID
   if ( interior == "1" ) then
   if ( interior == "1" ) then
    --They did, so lets assign them to that interior and teleport them there (all in 1 function call!)
     setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 )
     setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 )
   else
   else
    --They didnt give one, so set them to the interior they wanted, but dont teleport them.
     setElementInterior ( source, interior )
     setElementInterior ( source, interior )
   end
   end

Revision as of 12:43, 12 August 2007

This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.

Syntax

bool setElementInterior ( element theElement, int interior, [float x, float y, float z] )

Required Arguments

  • theElement: The element in which you'd like to set the interior of.
  • interior: The interior you want to set the element to.

Returns

Returns 'true' if 'theElement' and 'interior' are valid arguments, 'false' otherwise.

Optional Arguments

  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Example

Click to expand [+]
Server & Client

See Also