SetElementModel: Difference between revisions
		
		
		
		
		
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| Dutchman101 (talk | contribs)  (Improve example 2) | Dutchman101 (talk | contribs)  m (t) | ||
| Line 22: | Line 22: | ||
| ==Example== | ==Example== | ||
| <section class="server" name="Example 1 (Server)" show="true"> | <section class="server" name="Example 1 (Server)" show="true"> | ||
| This example  | This example allows players to change their own skin with a command (/skin [ID]) | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| local spam = {} | local spam = {} | ||
Revision as of 22:43, 14 March 2020
Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object.
Syntax
bool setElementModel ( element theElement, int model )
OOP Syntax Help! I don't understand this!
- Method: element:setModel(...)
- Variable: .model
- Counterpart: getElementModel
Required Arguments
- theElement: the element you want to change.
- model: the model ID to set.
- For players/peds: A GTASA player model (skin) ID. See Character Skins.
- For vehicles: The vehicle ID of the vehicle being changed.
- For objects/projectiles/weapons: An int specifying the model id.
 
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Example 1 (Server)This example allows players to change their own skin with a command (/skin [ID])
local spam = {}
function setSkin(player, cmd, skin)
    if spam[player] and getTickCount() - spam[player] < 4000 then
        return outputChatBox("You cannot change skin that often!", player, 255, 0, 0)
    end
    skin = skin and tonumber(skin)
    if getElementModel(player) == skin or isPedDead(player) then
        return
    end
    if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
        setElementModel(player, skin)
        spam[player] = getTickCount()
    else
        outputChatBox("Invalid skin ID!", player, 255, 0, 0)
    end
end
addCommandHandler("skin", setSkin)
function cleanUp()
    if spam[source] then
        spam[source] = nil
    end
end
addEventHandler("onPlayerQuit", root, cleanUp)
Click to collapse [-]
Example 2 (Server)This example allows players to transform their current vehicle into another vehicle model.
local spam = {}
function changeMyVehicle(player, command, newModel)
	if spam[player] and getTickCount() - spam[player] < 2500 then
		return outputChatBox("Don't spam vehicle changes!", player, 255, 0, 0)
	end
	local theVehicle = getPedOccupiedVehicle(player)
	
	if not (theVehicle and getVehicleController(theVehicle) == player) then
		return outputChatBox("You must be driving a vehicle in order to change it!", player, 255, 0, 0)
	end
	if isValidModel(newModel) and isElement(theVehicle) then
		setElementModel(theVehicle, newModel)
		spam[player] = getTickCount()
	else
		outputChatBox("Invalid vehicle ID!", player, 255, 0, 0)
	end
end
addCommandHandler("changeveh", changeMyVehicle)
function isValidModel(modelID)
	modelID = tonumber(modelID)
	if modelID and modelID >= 400 and modelID <= 611 then
		return true
	end
	return false
end
function cleanUp()
	if spam[source] then
		spam[source] = nil
	end
end
addEventHandler("onPlayerQuit", root, cleanUp)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement