SetElementParent: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used for setting an element as the parent of another element. | This function is used for setting an element as the parent of another element. | ||
{{Important Note|The client-side version of this function can only be used on client-created elements. It cannot be used to modify the parent of server side elements.}} | |||
{{Note|This function does not change when an element will be destroyed - Elements are always destroyed when the resource that created them is stopped.}} | |||
{{Note|When an element is destroyed, its parent becomes the new parent of its children.}} | |||
{{Note|setElementParent only works if new parent is the root element, map root, or ancestor of map root}} | |||
{{Tip|This function does not affect the child elements position. To attach elements use the function [[attachElements]].}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementParent ( element theElement, element parent ) | bool setElementParent ( element theElement, element parent ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:setParent|parent|getElementParent}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
Line 15: | Line 18: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if both [[ | Returns ''true'' if both [[element]]s are valid, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show=" | <section name="Server" class="server" show="true"> | ||
This example sets the parent of each spawnpoint to a dummy element: | This example sets the parent of each spawnpoint to a dummy element: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
dummyElem = createElement ( "spawngroup", "Group of spawn points" ) -- create a dummy element | dummyElem = createElement ( "spawngroup", "Group of spawn points" ) -- create a dummy element | ||
local spawnpoints = getElementsByType ( "spawnpoint" ) -- get a table of spawn point elements | local spawnpoints = getElementsByType ( "spawnpoint" ) -- get a table of spawn point elements | ||
for k,v in spawnpoints do -- loop through the table of spawn points | for k,v in ipairs (spawnpoints) do -- loop through the table of spawn points | ||
setElementParent ( v, dummyElem ) -- set the dummy element as the parent of the spawn point | setElementParent ( v, dummyElem ) -- set the dummy element as the parent of the spawn point | ||
end | end | ||
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</spawngroup></syntaxhighlight> | </spawngroup></syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{element functions}} | {{element functions}} |
Latest revision as of 13:51, 6 August 2016
This function is used for setting an element as the parent of another element.
Important Note: The client-side version of this function can only be used on client-created elements. It cannot be used to modify the parent of server side elements. |
Tip: This function does not affect the child elements position. To attach elements use the function attachElements. |
Syntax
bool setElementParent ( element theElement, element parent )
OOP Syntax Help! I don't understand this!
- Method: element:setParent(...)
- Variable: .parent
- Counterpart: getElementParent
Required Arguments
- theElement: The element that you wish to set the parent of.
- parent: The element you wish to be the parent of theElement.
Returns
Returns true if both elements are valid, false otherwise.
Example
Click to collapse [-]
ServerThis example sets the parent of each spawnpoint to a dummy element:
dummyElem = createElement ( "spawngroup", "Group of spawn points" ) -- create a dummy element local spawnpoints = getElementsByType ( "spawnpoint" ) -- get a table of spawn point elements for k,v in ipairs (spawnpoints) do -- loop through the table of spawn points setElementParent ( v, dummyElem ) -- set the dummy element as the parent of the spawn point end -- all of the spawn points are now children of 'dummyElem'
This is the equivalent of:
<spawngroup id="Group of spawn points"> <spawnpoint id="spawnpoint_0" posX="2507.8715820313" posY="2772.6071777344" posZ="10.8203125" rot="270" skin="285"/> <spawnpoint id="spawnpoint_1" posX="2508.060546875" posY="2780.3647460938" posZ="10.8203125" rot="270" skin="285"/> <spawnpoint id="spawnpoint_2" posX="2508.0053710938" posY="2776.2897949219" posZ="10.8203125" rot="270" skin="285"/> <spawnpoint id="spawnpoint_3" posX="2510.6899414063" posY="2778.3745117188" posZ="10.8203125" rot="270" skin="285"/> </spawngroup>
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement