SetElementPosition: Difference between revisions
		
		
		
		
		
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{{Shared function}}  | {{Shared function}}  | ||
This function sets the position of an element to the specified coordinates.  | This function sets the position of an element to the specified coordinates.  | ||
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}  | {{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead. MTA freezes player by itself so it is not recommended to use [[setElementFrozen]] after changing element's position.}}  | ||
==Syntax==    | ==Syntax==    | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
Revision as of 18:00, 16 December 2017
This function sets the position of an element to the specified coordinates.
Syntax
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )
OOP Syntax Help! I don't understand this!
- Method: element:setPosition(...)
 - Variable: .position
 - Counterpart: getElementPosition
 
Required Arguments
- theElement: A valid element to be moved.
 - x: The x coordinate of the destination.
 - y: The y coordinate of the destination.
 - z: The z coordinate of the destination.
 
Optional Arguments
- warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.
 
Returns
Returns true if the function was successful, false otherwise.
Example
Click to collapse [-]
Example 1This example adds a "setpos" command to console, which allows setting of a player's position.
function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ ) setElementPosition ( source, posX, posY, posZ ) end addCommandHandler ( "setpos", consoleSetPlayerPosition )
Click to expand [+]
Example 2Click to expand [+]
Example 3See Also
- attachElements
 - createElement
 - destroyElement
 - detachElements
 - getAttachedElements
 - getElementAlpha
 - getElementAttachedOffsets
 - getElementAttachedTo
 - getElementByIndex
 - getElementByID
 - getElementChild
 - getElementChildren
 - getElementChildrenCount
 - getElementCollisionsEnabled
 - getElementColShape
 - getElementData
 - getAllElementData
 - hasElementData
 - getElementDimension
 - getElementHealth
 - getElementID
 - getElementInterior
 - getElementMatrix
 - getElementModel
 - getElementParent
 - getElementPosition
 - getElementRotation
 - getElementsByType
 - getElementsWithinColShape
 - getElementsWithinRange
 - getElementType
 - getElementVelocity
 - getLowLODElement
 - getRootElement
 - isElement
 - isElementAttached
 - isElementCallPropagationEnabled
 - isElementDoubleSided
 - isElementFrozen
 - isElementInWater
 - isElementLowLOD
 - isElementWithinColShape
 - isElementWithinMarker
 - setElementAlpha
 - setElementAngularVelocity
 - getElementAngularVelocity
 - setElementAttachedOffsets
 - setElementCallPropagationEnabled
 - setElementCollisionsEnabled
 - setElementData
 - setElementDimension
 - setElementDoubleSided
 - setElementFrozen
 - setElementHealth
 - setElementID
 - setElementInterior
 - setElementModel
 - setElementParent
 - setElementPosition
 - setElementRotation
 - setElementVelocity
 - setLowLODElement
 - getPedContactElement
 - getResourceDynamicElementRoot
 - getResourceRootElement