SetElementPosition: Difference between revisions

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This function sets the position of an element to the specified coordinates.
This function sets the position of an element to the specified coordinates.


<div style="background: #FF7070; border: 3px solid #FF0000;">
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}
'''Attention:''' Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. <br>
Use [[spawnPlayer]] instead.
</div>
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[ru:setElementPosition]]

Revision as of 23:39, 5 January 2017

This function sets the position of an element to the specified coordinates.

[[|link=|]] Warning: Do not use this function to spawn a player. It will cause problems with other functions like warpPedIntoVehicle. Use spawnPlayer instead.

Syntax

bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )  

OOP Syntax Help! I don't understand this!

Method: element:setPosition(...)
Variable: .position
Counterpart: getElementPosition


Required Arguments

  • theElement: A valid element to be moved.
  • x: The x coordinate of the destination.
  • y: The y coordinate of the destination.
  • z: The z coordinate of the destination.

Optional Arguments

  • warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.

Returns

Returns true if the function was successful, false otherwise.

Example

Click to collapse [-]
Example 1

This example adds a "setpos" command to console, which allows setting of a player's position.

function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ )
	setElementPosition ( source, posX, posY, posZ )
end
addCommandHandler ( "setpos", consoleSetPlayerPosition  )
Click to expand [+]
Example 2
Click to expand [+]
Example 3

See Also