SetHeliBladeCollisionsEnabled: Difference between revisions

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==Example==  
==Example==  
<section name="Server" class="server" show="true">
<section name="Client" class="client" show="true">
This example disables blades collisions when a player enters a helicopter as a driver.
This example disables blades collisions when a player enters a helicopter as a driver.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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end
end
end
end
addEventHandler ( "onVehicleEnter", root, onVehicleEnter )
addEventHandler ( "onClientVehicleEnter", root, onVehicleEnter )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 13:13, 13 September 2013

This function changes the state of the helicopter blades collisions on the specified vehicle.

Syntax

bool setHeliBladeCollisionsEnabled ( vehicle theVehicle, bool collisions )

Required Arguments

  • theVehicle: The helicopter that will have the blades collisions set.
  • collisions: The state of the helicopter blades collisions.

Returns

Returns true if the collisions are set for the specified vehicle, false if the collisions can't be set for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.

Example

Click to collapse [-]
Client

This example disables blades collisions when a player enters a helicopter as a driver.

function onVehicleEnter ( thePlayer, seat, jacked )
	--If the player entered a helicopter
	if ( getVehicleType ( source ) == "Helicopter" ) then
		--If the player entered as a driver
		if ( seat == 0 ) then
			-- Turn off collisions
			setHeliBladeCollisionsEnabled ( source, false )
		end
	end
end
addEventHandler ( "onClientVehicleEnter", root, onVehicleEnter )

See Also