SetHeliBladeCollisionsEnabled: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setHeliBladeCollisionsEnabled ( vehicle theVehicle , bool collisions ) | bool setHeliBladeCollisionsEnabled ( vehicle theVehicle, bool collisions ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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function onVehicleEnter ( thePlayer, seat, jacked ) | function onVehicleEnter ( thePlayer, seat, jacked ) | ||
--If the player entered a helicopter | --If the player entered a helicopter | ||
if ( | if ( getVehicleType ( source ) == "Helicopter" ) then | ||
--If the player entered as a driver | --If the player entered as a driver | ||
if ( seat == 0 ) then | if ( seat == 0 ) then | ||
-- | -- Turn off collisions | ||
setHeliBladeCollisionsEnabled( source, true ) | |||
end | end | ||
end | end |
Revision as of 09:07, 13 September 2013
This function changes the state of the helicopter blades collisions on the specified vehicle.
Syntax
bool setHeliBladeCollisionsEnabled ( vehicle theVehicle, bool collisions )
Required Arguments
- theVehicle: The vehicle that will have the sirens set.
- collisions: The state of the helicopter blades collisions.
Returns
Returns true if the collisions are set for the specified vehicle, false if the collisions can't be set for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.
Example
Click to collapse [-]
ServerThis example disables blades collisions when a player enters a helicopter as a driver.
function onVehicleEnter ( thePlayer, seat, jacked ) --If the player entered a helicopter if ( getVehicleType ( source ) == "Helicopter" ) then --If the player entered as a driver if ( seat == 0 ) then -- Turn off collisions setHeliBladeCollisionsEnabled( source, true ) end end end addEventHandler ( "onVehicleEnter", root, onVehicleEnter )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates