SetModelHandling: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool | bool setModelHandling ( int modelId, string property, var value ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''modelId:''' The vehicle model you wish to set the handling of. | *'''modelId:''' The [[Vehicle_IDs|vehicle model]] you wish to set the handling of. | ||
*'''property:''' The property you wish to set the handling of the vehicle to. | *'''property:''' The property you wish to set the handling of the vehicle to, or ''nil'' if you want to reset the all the handling properties. | ||
*'''value:''' The value of the models's handling property you wish to set, or ''nil'' if you want to reset the handling property to its default value. | |||
*'''value:''' The value of the property you wish to set the handling | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the handling was set successfully, ''false'' otherwise. | Returns ''true'' if the handling was set successfully, ''false'' otherwise. | ||
==Handling Properties== | |||
See below a list of valid properties and their required values: | |||
{{Handling Properties}} | |||
==Example== | |||
<section name="Server" class="server" show="true"> | |||
This example script changes the handling of all Bullet. | |||
<syntaxhighlight lang="lua"> | |||
function handlingChange() | |||
local modelId = 541 | |||
setModelHandling(modelId, "mass", 1890) | |||
setModelHandling(modelId, "turnMass", 3780) | |||
setModelHandling(modelId, "dragCoeff", 0.7) | |||
setModelHandling(modelId, "centerOfMass", {0.0, 0.1, -0.2} ) | |||
setModelHandling(modelId, "percentSubmerged", 75) | |||
setModelHandling(modelId, "tractionMultiplier", 0.70) | |||
setModelHandling(modelId, "tractionLoss", 0.90) | |||
setModelHandling(modelId, "tractionBias", 0.50) | |||
setModelHandling(modelId, "numberOfGears", 5) | |||
setModelHandling(modelId, "maxVelocity", 407) | |||
setModelHandling(modelId, "engineAcceleration", 50) | |||
setModelHandling(modelId, "engineInertia", 10) | |||
setModelHandling(modelId, "driveType", "awd") | |||
setModelHandling(modelId, "engineType", "petrol") | |||
setModelHandling(modelId, "brakeDeceleration", 11) | |||
setModelHandling(modelId, "brakeBias", 0.45) | |||
setModelHandling(modelId, "ABS", false) | |||
setModelHandling(modelId, "steeringLock", 30) | |||
setModelHandling(modelId, "suspensionForceLevel", 0.80) | |||
setModelHandling(modelId, "suspensionDamping", 0.20) | |||
setModelHandling(modelId, "suspensionHighSpeedDamping", 0.0) | |||
setModelHandling(modelId, "suspensionUpperLimit", 0.10) | |||
setModelHandling(modelId, "suspensionLowerLimit", -0.09) | |||
setModelHandling(modelId, "suspensionFrontRearBias", 0.5) | |||
setModelHandling(modelId, "suspensionAntiDiveMultiplier", 0.6) | |||
setModelHandling(modelId, "seatOffsetDistance", 0.3) | |||
setModelHandling(modelId, "collisionDamageMultiplier", 0.50) | |||
setModelHandling(modelId, "monetary", 1460000) | |||
setModelHandling(modelId, "modelFlags", 0xC0222004) | |||
setModelHandling(modelId, "handlingFlags", 0x1400000) | |||
setModelHandling(modelId, "headLight", 1) | |||
setModelHandling(modelId, "tailLight", 1) | |||
setModelHandling(modelId, "animGroup", 0) | |||
end | |||
addEventHandler("onResourceStart", resourceRoot, handlingChange) | |||
</syntaxhighlight> | |||
This function will reset the handling of Bullet vehicles to its default state. | |||
<syntaxhighlight lang="lua"> | |||
function resetHandling() | |||
local modelId = 541 | |||
for k,_ in pairs(getModelHandling(modelId)) do | |||
setModelHandling(modelId, k, nil) | |||
end | |||
end | |||
addEventHandler("onResourceStop", resourceRoot, resetHandling) | |||
</syntaxhighlight> | |||
</section> | |||
== Issues == | |||
{{Issues| | |||
{{Issue|553|setModelHandling doesn't work with already created vehicles}} | |||
{{Issue|1198|"setModelHandling" function doesn't affect vehicles that have been changed using "setElementModel"}} | |||
}} | |||
==See other vehicle functions== | ==See other vehicle functions== | ||
{{ | {{Vehicle_functions|server}} |
Latest revision as of 23:04, 6 September 2024
This function is used to change the handling data of all vehicles of a specified model.
Syntax
bool setModelHandling ( int modelId, string property, var value )
Required Arguments
- modelId: The vehicle model you wish to set the handling of.
- property: The property you wish to set the handling of the vehicle to, or nil if you want to reset the all the handling properties.
- value: The value of the models's handling property you wish to set, or nil if you want to reset the handling property to its default value.
Returns
Returns true if the handling was set successfully, false otherwise.
Handling Properties
See below a list of valid properties and their required values:
http://web.archive.org/web/20140223160252/http://projectcerbera.com/gta/sa/tutorials/handling
Property | Value | Minimum value | Maximum value | Notes |
---|---|---|---|---|
mass | Float | 1.0 | 100000.0 | |
turnMass | Float | 0.0 | 1000000.0 | |
dragCoeff | Float | -200.0 | 200.0 | |
centerOfMass | Table = { [1]=posX, [2]=posY, [3]=posZ } (floats) | -10.0 | 10.0 | Get returns a table, set needs a table. |
percentSubmerged | Integer | 1 | 99999 | |
tractionMultiplier | Float | -100000.0 | 100000.0 | |
tractionLoss | Float | 0.0 | 100.0 | |
tractionBias | Float | 0.0 | 1.0 | |
numberOfGears | Integer | 1 | 5 | |
maxVelocity | Float | 0.1 | 200000.0 | |
engineAcceleration | Float | 0.0 | 100000.0 | |
engineInertia | Float | -1000.0 | 1000.0 | Inertia of 0 can cause a LSOD. (Unable to divide by zero) |
driveType | String | N/A | N/A | Use 'rwd', 'fwd' or 'awd'. |
engineType | String | N/A | N/A | Use 'petrol', 'diesel' or 'electric'. |
brakeDeceleration | Float | 0.1 | 100000.0 | |
brakeBias | Float | 0.0 | 1.0 | |
ABS | Boolean | true | false | Has no effect. |
steeringLock | Float | 0.0 | 360.0 | |
suspensionForceLevel | Float | 0.0 | 100.0 | |
suspensionDamping | Float | 0.0 | 100.0 | |
suspensionHighSpeedDamping | Float | 0.0 | 600.0 | |
suspensionUpperLimit | Float | -50.0 | 50.0 | Can't be equal to suspensionLowerLimit. |
suspensionLowerLimit | Float | -50.0 | 50.0 | Can't be equal to suspensionUpperLimit. |
suspensionFrontRearBias | Float | 0.0 | 1.0 | Hardcoded maximum is 3.0, but values above 1.0 have no effect. |
suspensionAntiDiveMultiplier | Float | 0.0 | 30.0 | |
seatOffsetDistance | Float | -20.0 | 20.0 | |
collisionDamageMultiplier | Float | 0.0 | 10.0 | |
monetary | Integer | 0 | 230195200 | Get works, set is disabled. |
modelFlags | Hexadecimal/Decimal | N/A | N/A | Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values. |
handlingFlags | Hexadecimal/Decimal | N/A | N/A | Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values. |
headLight | String | N/A | N/A | Get works, set is disabled. Available values: 'long', 'small', 'big', 'tall'. |
tailLight | String | N/A | N/A | Get works, set is disabled. Available values: 'long', 'small', 'big', 'tall'. |
animGroup | Integer | ?? | ?? | Get works, set is disabled due to people not knowing this property was vehicle-based and caused crashes. |
Example
Click to collapse [-]
ServerThis example script changes the handling of all Bullet.
function handlingChange() local modelId = 541 setModelHandling(modelId, "mass", 1890) setModelHandling(modelId, "turnMass", 3780) setModelHandling(modelId, "dragCoeff", 0.7) setModelHandling(modelId, "centerOfMass", {0.0, 0.1, -0.2} ) setModelHandling(modelId, "percentSubmerged", 75) setModelHandling(modelId, "tractionMultiplier", 0.70) setModelHandling(modelId, "tractionLoss", 0.90) setModelHandling(modelId, "tractionBias", 0.50) setModelHandling(modelId, "numberOfGears", 5) setModelHandling(modelId, "maxVelocity", 407) setModelHandling(modelId, "engineAcceleration", 50) setModelHandling(modelId, "engineInertia", 10) setModelHandling(modelId, "driveType", "awd") setModelHandling(modelId, "engineType", "petrol") setModelHandling(modelId, "brakeDeceleration", 11) setModelHandling(modelId, "brakeBias", 0.45) setModelHandling(modelId, "ABS", false) setModelHandling(modelId, "steeringLock", 30) setModelHandling(modelId, "suspensionForceLevel", 0.80) setModelHandling(modelId, "suspensionDamping", 0.20) setModelHandling(modelId, "suspensionHighSpeedDamping", 0.0) setModelHandling(modelId, "suspensionUpperLimit", 0.10) setModelHandling(modelId, "suspensionLowerLimit", -0.09) setModelHandling(modelId, "suspensionFrontRearBias", 0.5) setModelHandling(modelId, "suspensionAntiDiveMultiplier", 0.6) setModelHandling(modelId, "seatOffsetDistance", 0.3) setModelHandling(modelId, "collisionDamageMultiplier", 0.50) setModelHandling(modelId, "monetary", 1460000) setModelHandling(modelId, "modelFlags", 0xC0222004) setModelHandling(modelId, "handlingFlags", 0x1400000) setModelHandling(modelId, "headLight", 1) setModelHandling(modelId, "tailLight", 1) setModelHandling(modelId, "animGroup", 0) end addEventHandler("onResourceStart", resourceRoot, handlingChange)
This function will reset the handling of Bullet vehicles to its default state.
function resetHandling() local modelId = 541 for k,_ in pairs(getModelHandling(modelId)) do setModelHandling(modelId, k, nil) end end addEventHandler("onResourceStop", resourceRoot, resetHandling)
Issues
Issue ID | Description |
---|---|
#553 | setModelHandling doesn't work with already created vehicles |
#1198 | "setModelHandling" function doesn't affect vehicles that have been changed using "setElementModel" |
See other vehicle functions
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates