SetPedAnimationProgress

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Revision as of 17:16, 26 November 2014 by AlexTMjugador (talk | contribs) (Added OOP syntax)
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Sets the current animation progress of a player or ped.

Syntax

bool setPedAnimationProgress ( ped thePed [, string anim, float progress] )

OOP Syntax Help! I don't understand this!

Method: ped:setAnimationProgress(...)


Required Arguments

  • thePed: the player or ped you want to change animation progress.

Optional Arguments

  • anim: the animation name currently applied to ped, if not supplied, the animation will stop
  • progress: current animation progress you want to apply, value from 0.0 to 1.0, if not supplied will default to 0.0

Returns

Returns true if successful, false otherwise.

Example

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Server

This example creates a ped, apply animation to it, and "freeze" the animation at half of overall animation time.

function animRender( ped1 )
        setPedAnimationProgress(ped1, "M_SMKSTND_LOOP", 0.5)
        setTimer ( animRender, 50, 1, ped1 )
end

function makePed()
    local ped1 = createPed(56, 1, 1, 4)
    setPedAnimation( ped1, "SMOKING", "M_SMKSTND_LOOP")
    setTimer ( animRender, 50, 1, ped1 )
end
addCommandHandler("makemyped", makePed)

Issues

BEFORE VERSION 1.4 r6826 :
Issue ID Description
#8461 setPedAnimationProgress() clientside always sets animation progress to 0

See Also