SetPedArmor: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ This function allows you to set the armor value of a ped. ==Syntax== <syntaxhighlight lang="lua">bool setPedArmor ( ped thePed, float armor )</syntaxhighlight> ===Required Arguments=== *'''thePed'''...)
 
(Remove obsolete Requirements section)
 
(22 intermediate revisions by 14 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Shared function}}
This function allows you to set the armor value of a [[ped]].
This function allows you to set the armor value of a [[ped]].
{{New feature/item|3.0158|1.5.7|19626|Function also added client-side.}}


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setPedArmor ( ped thePed, float armor )</syntaxhighlight>
<syntaxhighlight lang="lua">
bool setPedArmor ( ped thePed, float armor )
</syntaxhighlight>
[[File:Armor.png|thumb|Armor bar on the hud]]
{{OOP||[[ped]]:setArmor|armor|getPedArmor}}


===Required Arguments===
===Required Arguments===
Line 14: Line 20:
==Example==
==Example==
This example removes the armor of a player.
This example removes the armor of a player.
<syntaxhighlight lang="lua">function givePlayerArmor ( player, command )
<syntaxhighlight lang="lua">
setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
function armor (player, command)
  if command == "addarmor" then
      setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
  elseif command == "removearmor" then
      setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
  end
end
end
addCommandHandler ( "addarmor", givePlayerArmor )
addCommandHandler ("addarmor", armor)
addCommandHandler ("removearmor", armor)
 
</syntaxhighlight>
 
In this, adds an amount of armor that the player defined in command 'addarmor'.
<syntaxhighlight lang="lua">
function givePlayerArmor( player, command, amount )
  if getPedArmor(player) == 100 then
      outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.
      return
  end


function removePlayerArmor ( player, command )
  if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
setPedArmor ( player, 0 )     -- Set player's armor to 0 when he types the command 'removearmor'
      setPedArmor(player, tonumber(amount))   -- Set amount armor that player chosen on the command.
  else
      outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
  end
end
end
addCommandHandler ( "removearmor", removePlayerArmor )
addCommandHandler( "addarmor", givePlayerArmor )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[ru:setPedArmor]]

Latest revision as of 15:32, 7 November 2024

This function allows you to set the armor value of a ped. Function also added client-side.

Syntax

bool setPedArmor ( ped thePed, float armor )
Armor bar on the hud

OOP Syntax Help! I don't understand this!

Method: ped:setArmor(...)
Variable: .armor
Counterpart: getPedArmor


Required Arguments

  • thePed: the ped whose armor you want to modify.
  • armor: the amount of armor you want to set on the ped. Valid values are from 0 to 100.

Returns

Returns true if the armor was changed succesfully. Returns false if an invalid ped was specified, or the armor value specified is out of acceptable range.

Example

This example removes the armor of a player.

function armor (player, command)
   if command == "addarmor" then 
      setPedArmor ( player, 100 )    -- Set player's armor to 100 when he types the command 'addarmor'
   elseif command == "removearmor" then 
      setPedArmor ( player, 0 )      -- Set player's armor to 0 when he types the command 'removearmor'
   end 
end
addCommandHandler ("addarmor", armor)
addCommandHandler ("removearmor", armor)

In this, adds an amount of armor that the player defined in command 'addarmor'.

function givePlayerArmor( player, command, amount )
   if getPedArmor(player) == 100 then
      outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete.
      return
   end

   if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100.
      setPedArmor(player, tonumber(amount))    -- Set amount armor that player chosen on the command.
   else
      outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing.
   end
end
addCommandHandler( "addarmor", givePlayerArmor )

See Also