SetPedDoingGangDriveby: Difference between revisions
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(New page: {{Client function}} __NOTOC__ This function sets the driveby state of a ped. ==Syntax== <syntaxhighlight lang="lua"> bool setPedDoingGangDriveby ( ped ped, bool state ) </syntaxhighlight> ===Required Arguments=...) |
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{{ | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function sets the driveby state of a ped. | This function sets the driveby state of a ped. | ||
Line 5: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPedDoingGangDriveby ( ped | bool setPedDoingGangDriveby ( ped thePed, bool state ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePed:''' The [[ped]] element whose state is to be changed. | ||
*'''state:''' the | *'''state:''' A [[boolean]] value representing the drive-by state, ''true'' meaning enabled and ''false'' disabled. | ||
===Returns=== | ===Returns=== | ||
Line 16: | Line 16: | ||
==Example== | ==Example== | ||
This example turns on driveby mode when the local player types ' | <section name="Client" class="client" show="true"> | ||
This example turns on driveby mode when the local player types ''driveby'' in the console. | |||
<syntaxhighlight lang="lua">function setDoingDriveby ( ) | <syntaxhighlight lang="lua">function setDoingDriveby() | ||
-- we check if | -- we check if local player isn't currently doing a gang driveby | ||
if | if not isPedDoingGangDriveby(localPlayer) then | ||
-- if he got driveby mode off, turn it on | -- if he got driveby mode off, turn it on | ||
setPedWeaponSlot( | setPedWeaponSlot(localPlayer, 4) | ||
setPedDoingGangDriveby( | setPedDoingGangDriveby(localPlayer, true) | ||
else | else | ||
-- otherwise, turn it off | -- otherwise, turn it off | ||
setPedWeaponSlot( | setPedWeaponSlot(localPlayer, 0) | ||
setPedDoingGangDriveby( | setPedDoingGangDriveby(localPlayer, false) | ||
end | end | ||
end | end | ||
addCommandHandler( "driveby", setDoingDriveby | addCommandHandler("driveby", setDoingDriveby)</syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[ru:setPedDoingGangDriveby]] |
Latest revision as of 22:43, 26 March 2021
This function sets the driveby state of a ped.
Syntax
bool setPedDoingGangDriveby ( ped thePed, bool state )
Required Arguments
- thePed: The ped element whose state is to be changed.
- state: A boolean value representing the drive-by state, true meaning enabled and false disabled.
Returns
Returns true if the driveby state could be changed, false otherwise.
Example
Click to collapse [-]
ClientThis example turns on driveby mode when the local player types driveby in the console.
function setDoingDriveby() -- we check if local player isn't currently doing a gang driveby if not isPedDoingGangDriveby(localPlayer) then -- if he got driveby mode off, turn it on setPedWeaponSlot(localPlayer, 4) setPedDoingGangDriveby(localPlayer, true) else -- otherwise, turn it off setPedWeaponSlot(localPlayer, 0) setPedDoingGangDriveby(localPlayer, false) end end addCommandHandler("driveby", setDoingDriveby)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle