SetPedFrozen: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | |||
Please use [[setElementFrozen]] | |||
This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera. | This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera. | ||
Revision as of 15:44, 2 October 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use setElementFrozen
This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera.
Syntax
[lua,N] bool setPedFrozen ( ped thePed, bool frozen )
Required Arguments
- thePed: The ped whose frozen state will be changed.
- frozen: A bool value as to whether the ped is frozen or not.
Returns
Returns true if the frozen state was set successfully, or false if invalid arguments were passed.
Example
This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
function toggleFreeze ( sourcePlayer ) local frozen = getPedFrozen ( sourcePlayer ) setPedFrozen ( sourcePlayer, not frozen ) end addCommandHandler ( "togglefreeze", toggleFreeze )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle