SetPedGravity: Difference between revisions

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bool setPedGravity ( ped thePed, float gravity )
bool setPedGravity ( ped thePed, float gravity )
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{{OOP||[[ped]]:setGravity|gravity|getPedGravity}}


===Required Arguments===
===Required Arguments===
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local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Set the gravity
local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Set the gravity
if not success then                          -- Check if setPlayerGravity was false (not successful)
if not success then                          -- Check if setPlayerGravity was false (not successful)
outputConsole( "Failed to set player gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
outputConsole( "Failed to set ped gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
end
end
end
end
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==See Also==
==See Also==
{{Ped functions}}
{{Ped functions|server}}
[[ru:setPedGravity]]
[[ru:setPedGravity]]

Latest revision as of 22:36, 6 September 2024

This function sets the gravity level of a ped.

Syntax

bool setPedGravity ( ped thePed, float gravity )

OOP Syntax Help! I don't understand this!

Method: ped:setGravity(...)
Variable: .gravity
Counterpart: getPedGravity


Required Arguments

  • thePed: The ped whose gravity to change.
  • level: The level of gravity (default is 0.008).

Returns

Returns true if the gravity was successfully set, false otherwise

Example

This example allows the user to type a command to change their gravity:

function consoleSetPlayerGravity ( thePlayer, commandName, level )
	if thePlayer and level then
		local success = setPedGravity ( thePlayer, tonumber ( level ) )  -- Set the gravity
		if not success then                           -- Check if setPlayerGravity was false (not successful)
			outputConsole( "Failed to set ped gravity", thePlayer )  -- If success is false, meaning gravity could not be set, this message will show
		end
	end
end
addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )

See Also