SetPedHeadless
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With this function, you can set if a ped has a head or not.
Syntax
bool setPedHeadless(ped thePed, bool headState)
OOP Syntax Help! I don't understand this!
- Method: ped:setHeadless(...)
- Variable: .headless
Required Arguments
- thePed: The ped to check.
- headState: head state, use true if you want the ped be headless, use false to give back the head.
Returns
Returns true if successful, false otherwise
Example
Click to collapse [-]
ServerThis example enables a player to behead themselves, and give them their head back.
function beheadMe(p, cmd) local hasHead = not isPedHeadless(p) if hasHead then setPedHeadless(p, true) -- Remove head outputChatBox("You have been beheaded!", p, 255, 0, 0) -- A confirmation message for the player else setPedHeadless(p, false) -- Restore head outputChatBox("You have been given a head!", p, 255, 0, 0) -- A confirmation message for the player end end addCommandHandler("togglehead", beheadMe)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle