SetPedRotation: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 18: | Line 18: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times. | This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times. | ||
<syntaxhighlight lang="lua">function discoTime ( ) | <syntaxhighlight lang="lua" line="GESHI_NORMAL_LINE_NUMBERS" highlight=4>function discoTime ( ) | ||
-- Randomly choose a new player rotation and set it | -- Randomly choose a new player rotation and set it | ||
newRotation = math.random ( 0, 360 ) | newRotation = math.random ( 0, 360 ) |
Revision as of 17:36, 18 July 2009
This function allows you to set the current rotation of the specified ped.
Syntax
bool setPedRotation ( ped thePed, float rotation )
Required Arguments
- thePed: The ped to set the rotation of
- rotation: A float specifying the desired rotation in degrees.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ClientThis example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
function discoTime ( ) -- Randomly choose a new player rotation and set it newRotation = math.random ( 0, 360 ) setPedRotation ( getLocalPlayer(), newRotation ) end function initiateDiscoMode ( commandName ) -- Trigger a random change in player rotation every second setTimer ( discoTime, 1000, 0 ) end addCommandHandler ( "disco", initiateDiscoMode )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle