SetPedRotation

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Revision as of 04:57, 8 September 2024 by AirNewSCR (talk | contribs) (FileEX - read note and remove-it)
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This function allows you to set the current rotation of the specified ped.

[[{{{image}}}|link=|]] Note: setPedRotation function is not obsolete, when using setElementRotation with NPCs they do not rotate correctly when making them walk, so FileEX stop stating that the function is obsolete when it is not!

Syntax

bool setPedRotation ( ped thePed, float rotation [, bool conformPedRotation = false ] )         

Required Arguments

  • thePed: The ped to set the rotation of
  • rotation: A float specifying the desired rotation in degrees.

Optional Arguments

  • conformPedRotation: A bool which should be set to true to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the rotation being inverted when the ped is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Client

This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.

function discoTime ( )
     -- Randomly choose a new player rotation and set it
     newRotation = math.random ( 0, 360 )
     setPedRotation ( getLocalPlayer(), newRotation )
end

function initiateDiscoMode ( commandName )
     -- Trigger a random change in player rotation every second
     setTimer ( discoTime, 1000, 0 )
end
addCommandHandler ( "disco", initiateDiscoMode )

Changelog

Version Description
1.3.1-9.04680 Added conformPedRotation argument

See Also