SetPedWeaponSlot: Difference between revisions
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bool setPedWeaponSlot ( ped thePed, int weaponSlot ) | bool setPedWeaponSlot ( ped thePed, int weaponSlot ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:setWeaponSlot|weaponSlot|getPedWeaponSlot}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' if successful in setting the ped's equipped weapon slot, ''false'' otherwise. | Returns ''true'' if successful in setting the ped's equipped weapon slot, ''false'' otherwise. | ||
==Example== | |||
<section name="Server" class="server" show="true"> | |||
This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given. | |||
<syntaxhighlight lang="lua">local weaponIDs = {1,22,25,28,30,33,35,16,42,10,44,40} -- Weapon IDs | |||
function givePlayerWeapons ( thePlayer, commandName ) | |||
-- Give the player a weapon for each slot | |||
for i = 1 , #weaponIDs do | |||
giveWeapon (thePlayer,weaponIDs[i], 1 ) | |||
end | |||
-- Randomly select which weapon to equip, slots 1 through 12 | |||
setPedWeaponSlot ( thePlayer, math.random ( 1, 12) ) | |||
end | |||
addCommandHandler ( "giveweapons", givePlayerWeapons )</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped_functions}} | {{Ped_functions}} | ||
[[ru:setPedWeaponSlot]] |
Latest revision as of 10:51, 7 August 2016
This function changes the selected weapon slot of a ped.
Syntax
bool setPedWeaponSlot ( ped thePed, int weaponSlot )
OOP Syntax Help! I don't understand this!
- Method: ped:setWeaponSlot(...)
- Variable: .weaponSlot
- Counterpart: getPedWeaponSlot
Required Arguments
- thePed: the ped whose weapon slot you want to set. In a clientside script, this cannot be used on remote players.
- weaponSlot: the weapon slot to set.
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Returns
Returns true if successful in setting the ped's equipped weapon slot, false otherwise.
Example
Click to collapse [-]
ServerThis example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
local weaponIDs = {1,22,25,28,30,33,35,16,42,10,44,40} -- Weapon IDs function givePlayerWeapons ( thePlayer, commandName ) -- Give the player a weapon for each slot for i = 1 , #weaponIDs do giveWeapon (thePlayer,weaponIDs[i], 1 ) end -- Randomly select which weapon to equip, slots 1 through 12 setPedWeaponSlot ( thePlayer, math.random ( 1, 12) ) end addCommandHandler ( "giveweapons", givePlayerWeapons )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle