SetPedWeaponSlot: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function changes the selected weapon slot of a ped. ==Syntax== <syntaxhighlight lang="lua"> bool setPedWeaponSlot ( ped thePed, int weaponSlot ) </syntaxhighlight> ===Requ...)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
This function changes the selected weapon slot of a [[ped]].
This function changes the selected weapon slot of a [[ped]].


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===Returns===
===Returns===
Returns ''true'' if successful in setting the ped's equipped weapon slot, ''false'' otherwise.
Returns ''true'' if successful in setting the ped's equipped weapon slot, ''false'' otherwise.
==Example==


==See Also==
==See Also==
{{Client_ped_functions}}
{{Ped_functions}}

Revision as of 20:23, 25 May 2008

This function changes the selected weapon slot of a ped.

Syntax

bool setPedWeaponSlot ( ped thePed, int weaponSlot )

Required Arguments

  • thePed: the ped whose weapon slot you want to set. In a clientside script, this cannot be used on remote players.
  • weaponSlot: the weapon slot to set.
Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Returns

Returns true if successful in setting the ped's equipped weapon slot, false otherwise.

See Also