SetTrainDerailable: Difference between revisions
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Cazomino05 (talk | contribs) m (void -> bool) |
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<section name="Example" class="server" show="true"> | <section name="Example" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function makeTrain(thePlayer) | ||
local myTrain = createVehicle(537,1995,-1949,13) -- This will make a freight train just east of the LS train station | |||
setTrainDerailable(myTrain, false) -- myTrain can not be derailed now | |||
outputChatBox("A freight train has been created for you.", thePlayer) -- Just a simple message for the player | |||
end | |||
addCommandHandler("trainmeup", makeTrain) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 16:20, 30 December 2009
This function will set a train or tram as derailable. This is, if it can derail when it goes above the maximum speed.
Syntax
bool setTrainDerailable ( vehicle derailableVehicle, bool derailable )
Required Arguments
- derailableVehicle: The vehicle that you wish to set derailable.
- derailable: whether the train or tram is derailable. True as derailable, False as non-derailable.
Returns
Returns true if the state was successfully set, false otherwise.
Example
Click to collapse [-]
Examplefunction makeTrain(thePlayer) local myTrain = createVehicle(537,1995,-1949,13) -- This will make a freight train just east of the LS train station setTrainDerailable(myTrain, false) -- myTrain can not be derailed now outputChatBox("A freight train has been created for you.", thePlayer) -- Just a simple message for the player end addCommandHandler("trainmeup", makeTrain)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates