SetTrainSpeed: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setTrainSpeed ( vehicle train, float speed )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setTrainSpeed ( vehicle train, float speed )</syntaxhighlight> | ||
{{OOP||[[vehicle]]: | {{OOP||[[vehicle]]:setTrainSpeed|trainSpeed|getTrainSpeed}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''train:''' the train whose speed to change. | *'''train:''' the train whose speed to change. |
Latest revision as of 10:33, 5 November 2023
Sets the on-track speed of a train.
Syntax
bool setTrainSpeed ( vehicle train, float speed )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setTrainSpeed(...)
- Variable: .trainSpeed
- Counterpart: getTrainSpeed
Required Arguments
- train: the train whose speed to change.
- speed: the new on-track speed of the train. A positive value will make it go clockwise, a negative value counter clockwise.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ExampleThis example will make a train east of LS station which can not be derailed, and start moving it.
function makeTrain(source) local myTrain = createVehicle(537,1995,-1949,13) -- This will make a freight train just east of the LS train station setTrainDerailable(myTrain, false) -- myTrain can not be derailed now outputChatBox("A freight train has been created for you.", source, 255, 255, 0) -- Just a simple message for the player warpPedIntoVehicle(source, myTrain) -- This will warp you to inside the train setTrainSpeed(myTrain, 1) -- Set the train speed to 1 - 100mph, 160kmh end addCommandHandler("trainmeup", makeTrain)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates