SetVehicleColor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 25: | Line 25: | ||
==Example== | ==Example== | ||
This example implements a ''set_vehicle_color'' | This example implements a ''set_vehicle_color'' console command. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Define our function that will handle the command | -- Define our function that will handle the command | ||
Line 53: | Line 53: | ||
end | end | ||
-- Register the command handler and attach it to the | -- Register the command handler and attach it to the consoleSetVehicleColor function | ||
addCommandHandler ( "set_vehicle_color", consoleSetVehicleColor ) | addCommandHandler ( "set_vehicle_color", consoleSetVehicleColor ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 20:43, 15 August 2007
This function will set the color of a vehicle. Each vehicle can have up to 4 colors, for different aspects of the vehicle. Most vehicles only use two of the colors.
Syntax
bool setVehicleColor ( vehicle theVehicle, int color1, int color2, int color3, int color4 )
Required Arguments
- theVehicle: The vehicle that you wish to set the color of.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- color1: An integer indicating the first (main) color for the vehicle
- color2: An integer indicating the second color for the vehicle
- color3: An integer indicating the third color for the vehicle
- color4: An integer indicating the fourth color for the vehicle
The table below shows valid color ids:
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 |
60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 |
100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 |
120 | 121 | 122 | 123 | 124 | 125 | 126 |
Returns
Returns true if vehicle's color was set, false if an invalid vehicle or invalid color ids were specified.
Example
This example implements a set_vehicle_color console command.
-- Define our function that will handle the command function consoleSetVehicleColor ( playerSource, commandName, col1, col2, col3, col4 ) -- If a player triggered this in-game if ( playerSource ) then -- Get the player's vehicle playerVehicle = getPlayerOccupiedVehicle ( playerSource ) -- If the player is in a vehicle and we've got at least 1 parameter if ( playerVehicle and col1 ) then -- Get the vehicle's existing color and use it if fewer than 4 arguments were passed exCol1, exCol2, exCol3, exCol4 = getVehicleColor ( playerVehicle ) if not col2 then col2 = exCol2 end if not col3 then col3 = exCol3 end if not col4 then col4 = exCol4 end -- Set the vehicle's color setVehicleColor ( playerVehicle, col1, col2, col3, col4 ) else -- If we didn't get at least 1 parameter or the player doesn't have a vehicle, display some help text outputConsole ( "This function will set your current vehicle's colors. A vehicle can have up to 4 colors.", playerSource ) outputConsole ( "Syntax: set_vehicle_color color1 [ color2 color3 color4 ]", playerSource ) outputConsole ( "You must be in a vehicle to use this function.", playerSource ) end end end -- Register the command handler and attach it to the consoleSetVehicleColor function addCommandHandler ( "set_vehicle_color", consoleSetVehicleColor )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates