SetVehicleDamageProof: Difference between revisions

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__NOTOC__  
__NOTOC__
This functions sets a vehicle damage proof, meaning it can't be destroyed at all.
{{Server client function}}
This functions makes a vehicle damage proof, meaning it can't be destroyed at all.


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to set damage proof.
*'''theVehicle:''' The vehicle you wish to make damage proof.
*'''damageProof:''' true to set the vehicle damage proof, false otherwise.
*'''damageProof:''' ''true'' is damage proof, ''false'' is damageable


===Returns===
===Returns===
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==Example==  
==Example==  
This example spawn a vehicle and sets it damage proof immediately.
This example spawns a vehicle and sets it damage proof immediately.


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local vehicle = createVehicle(602,0,0,6)
newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(vehicle,true)
setVehicleDamageProof(newvehicle, true)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 20:19, 15 August 2007

This functions makes a vehicle damage proof, meaning it can't be destroyed at all.

Syntax

bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )

Required Arguments

  • theVehicle: The vehicle you wish to make damage proof.
  • damageProof: true is damage proof, false is damageable

Returns

Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.

Example

This example spawns a vehicle and sets it damage proof immediately.

newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)

See Also