SetVehicleEngineState: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
This function changes the on/off state of a vehicle's engine
This function changes the on/off state of a vehicle's engine
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setVehicleEngineState ( vehicle theVehicle, bool EngineOn )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setVehicleEngineState ( vehicle theVehicle, bool engineOn )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''theVehicle''': The [[vehicle]] you wish to change the engine state of.
*'''theVehicle''': The [[vehicle]] you wish to change the engine state of.
*'''EngineOn''': A boolean value representing whether or not the engine will be turnt on or off.
*'''engineOn''': A boolean value representing whether or not the engine will be turned on or off.


==Returns==
==Returns==
Returns 'true' if the vehicle's engine state was successfully changed, 'false' otherwise.
Returns ''true'' if the vehicle's engine state was successfully changed, ''false'' otherwise.


==Example==
==Example==
This example will disallow the use of the engine in any vehicle
This example will disallow the use of the engine in any vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
  if ( seat == 0 ) then -- if they're getting into the driver seat
    if seat == 0 then                                 -- if they're getting into the driver seat
    setVehicleEngineState ( theVehicle, false ) -- turn off the engine
        setVehicleEngineState ( theVehicle, false )   -- turn off the engine
  end
    end
end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement ( ), onPlayerEnterVehicle )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 20:35, 15 August 2007

This function changes the on/off state of a vehicle's engine

Syntax

bool setVehicleEngineState ( vehicle theVehicle, bool engineOn )

Required Arguments

  • theVehicle: The vehicle you wish to change the engine state of.
  • engineOn: A boolean value representing whether or not the engine will be turned on or off.

Returns

Returns true if the vehicle's engine state was successfully changed, false otherwise.

Example

This example will disallow the use of the engine in any vehicle.

function onPlayerEnterVehicle ( theVehicle, seat, jacked )
    if seat == 0 then                                 -- if they're getting into the driver seat
        setVehicleEngineState ( theVehicle, false )   -- turn off the engine
    end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement ( ), onPlayerEnterVehicle )

See Also