SetVehicleFrozen: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function freezes a vehicle (stops it in its position and disables movement) or unfreezes it. | This function freezes a vehicle (stops it in its position and disables movement) or unfreezes it. | ||
Line 17: | Line 18: | ||
This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- This function freezes the specified player's vehicle, if he's in one | ||
function toggleFreezeStatus ( thePlayer ) | function toggleFreezeStatus ( thePlayer ) | ||
-- if he is in a vehicle, | -- if he is in a vehicle, | ||
Line 38: | Line 31: | ||
setVehicleFrozen ( playerVehicle, newFreezeStatus ) | setVehicleFrozen ( playerVehicle, newFreezeStatus ) | ||
end | end | ||
end | |||
-- now bind a key to this function for all players. | |||
-- first get a list of all players | |||
local connectedPlayers = getElementsByType ( "player" ) | |||
-- then, for each player, | |||
for i, aPlayer in ipairs(connectedPlayers) do | |||
-- bind the player's "p" key to the toggleFreezeStatus function | |||
bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 20:38, 15 August 2007
This function freezes a vehicle (stops it in its position and disables movement) or unfreezes it.
Syntax
bool setVehicleFrozen ( vehicle theVehicle, bool freezeStatus )
Required Arguments
- theVehicle: the vehicle whose freeze status we want to change.
- freezeStatus: whether we want to freeze or unfreeze it.
Returns
- Returns true if the vehicle was frozen, false if it wasn't or if invalid arguments are passed.
Example
This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
-- This function freezes the specified player's vehicle, if he's in one function toggleFreezeStatus ( thePlayer ) -- if he is in a vehicle, if isPlayerInVehicle ( thePlayer ) then -- get the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- get the current freeze status local currentFreezeStatus = isVehicleFrozen ( playerVehicle ) -- get the new freeze status (the opposite of the previous) local newFreezeStatus = not currentFreezeStatus -- set the new freeze status setVehicleFrozen ( playerVehicle, newFreezeStatus ) end end -- now bind a key to this function for all players. -- first get a list of all players local connectedPlayers = getElementsByType ( "player" ) -- then, for each player, for i, aPlayer in ipairs(connectedPlayers) do -- bind the player's "p" key to the toggleFreezeStatus function bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates