SetVehicleIdleRespawnDelay: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function sets the time delay (in | {{Server function}} | ||
This function sets the time delay (in milliseconds) the vehicle will remain at its position while empty. | |||
{{Important Note|[[toggleVehicleRespawn]] must be set to true for this function to have any effect}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setVehicleIdleRespawnDelay ( vehicle theVehicle, int timeDelay )</syntaxhighlight> | <syntaxhighlight lang="lua"> | ||
bool setVehicleIdleRespawnDelay ( vehicle theVehicle, int timeDelay ) | |||
</syntaxhighlight> | |||
{{OOP||[[vehicle]]:setIdleRespawnDelay|idleRespawnDelay|getVehicleIdleRespawnDelay}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | *'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | ||
*'''timeDelay''': | *'''timeDelay''': The number of milliseconds the vehicle will be allowed to remain unused until it respawns. | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle was found and edited. | Returns ''true'' if the vehicle was found and edited. | ||
==Example== | ==Example== | ||
This example creates a vehicle and sets | This example creates a vehicle and sets its respawn delay to 20 seconds. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
theVehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | |||
if ( | if ( theVehicle ) then | ||
toggleVehicleRespawn ( theVehicle, true ) -- enable vehicle respawn as it is necessary for the idle respawn to function | |||
setVehicleIdleRespawnDelay ( theVehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Vehicle_functions|server}} |
Latest revision as of 23:05, 6 September 2024
This function sets the time delay (in milliseconds) the vehicle will remain at its position while empty.
Important Note: toggleVehicleRespawn must be set to true for this function to have any effect |
Syntax
bool setVehicleIdleRespawnDelay ( vehicle theVehicle, int timeDelay )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setIdleRespawnDelay(...)
- Variable: .idleRespawnDelay
- Counterpart: getVehicleIdleRespawnDelay
Required Arguments
- theVehicle: The vehicle you wish to change the respawn delay of.
- timeDelay: The number of milliseconds the vehicle will be allowed to remain unused until it respawns.
Returns
Returns true if the vehicle was found and edited.
Example
This example creates a vehicle and sets its respawn delay to 20 seconds.
theVehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if ( theVehicle ) then toggleVehicleRespawn ( theVehicle, true ) -- enable vehicle respawn as it is necessary for the idle respawn to function setVehicleIdleRespawnDelay ( theVehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. end
See Also
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates