SetVehicleLightState: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Server client function}}
==Description==
==Description==
This function sets the state of the light on the vehicle.
This function sets the state of the light on the vehicle.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">void setVehicleLightState ( vehicle, light, state )</syntaxhighlight>
<syntaxhighlight lang="lua">void setVehicleLightState ( vehicle theVehicle, int light, int state )</syntaxhighlight>


==Required Arguments==
==Required Arguments==
*'''Vehicle:''' A handle to the [[vehicle]] that you wish to change the light state of.
*'''theVehicle:''' A handle to the [[vehicle]] that you wish to change the light state of.
*'''Light:''' A whole number determining the individual light.
*'''light:''' A whole number determining the individual light.
*'''State:''' A whole number determining the new state of the light. (0: ok, 1: smashed)
*'''state:''' A whole number determining the new state of the light. (0: ok, 1: smashed)


==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
newcar = createVehicle ( 520, 1024, 1024, 1024 )
newcar = createVehicle ( 520, 1024, 1024, 1024 )   -- create a new vehicle
state = setVehicleLightState ( newcar, 0,  1 ) -- Breaks a light on the vehicle.
state = setVehicleLightState ( newcar, 0,  1 )     -- break one of its lights
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 19:32, 15 August 2007

Description

This function sets the state of the light on the vehicle.

Syntax

void setVehicleLightState ( vehicle theVehicle, int light, int state )

Required Arguments

  • theVehicle: A handle to the vehicle that you wish to change the light state of.
  • light: A whole number determining the individual light.
  • state: A whole number determining the new state of the light. (0: ok, 1: smashed)

Example

newcar = createVehicle ( 520, 1024, 1024, 1024 )   -- create a new vehicle
state = setVehicleLightState ( newcar, 0,  1 )     -- break one of its lights

See Also