SetVehicleRespawnDelay: Difference between revisions
Jump to navigation
Jump to search
(→Syntax) |
m (→See Also) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This function sets the time delay (in | {{Server function}} | ||
This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning. | |||
{{Important Note|[[toggleVehicleRespawn]] must be set to true for this function to have any effect}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay )</syntaxhighlight> | <syntaxhighlight lang="lua"> | ||
bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay ) | |||
</syntaxhighlight> | |||
{{OOP||[[vehicle]]:setRespawnDelay|respawnDelay|getVehicleRespawnDelay}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | *'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | ||
*'''timeDelay''': | *'''timeDelay''': The amount of milliseconds to delay. | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle was found and edited. | Returns ''true'' if the vehicle was found and edited. | ||
==Example== | ==Example== | ||
This example creates a vehicle and makes it so that it will respawn at | <section name="Server" class="server" show="true"> | ||
This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | ||
if ( vehicle ) | if vehicle then | ||
toggleVehicleRespawn ( vehicle, true ) -- enable vehicle respawn | |||
setVehicleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's blown | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{ | {{Vehicle_functions|server}} |
Latest revision as of 23:05, 6 September 2024
This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning.
Important Note: toggleVehicleRespawn must be set to true for this function to have any effect |
Syntax
bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setRespawnDelay(...)
- Variable: .respawnDelay
- Counterpart: getVehicleRespawnDelay
Required Arguments
- theVehicle: The vehicle you wish to change the respawn delay of.
- timeDelay: The amount of milliseconds to delay.
Returns
Returns true if the vehicle was found and edited.
Example
Click to collapse [-]
ServerThis example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.
local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if vehicle then toggleVehicleRespawn ( vehicle, true ) -- enable vehicle respawn setVehicleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's blown end
See Also
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates