SetVehicleRespawnDelay: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function sets the time delay (in | {{Server function}} | ||
This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning. | |||
==Syntax== | ==Syntax== | ||
Line 7: | Line 8: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | *'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | ||
*'''timeDelay''': | *'''timeDelay''': The amount of milliseconds to delay. | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle was found and edited. | Returns ''true'' if the vehicle was found and edited. | ||
==Example== | ==Example== | ||
This example creates a vehicle and makes it so that it will respawn at | This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
newvehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | |||
if ( | if ( newvehicle ) then | ||
setVehicleRespawnDelay ( newvehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after its blown | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 20:04, 15 August 2007
This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning.
Syntax
bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay )
Required Arguments
- theVehicle: The vehicle you wish to change the respawn delay of.
- timeDelay: The amount of milliseconds to delay.
Returns
Returns true if the vehicle was found and edited.
Example
This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.
newvehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if ( newvehicle ) then setVehicleRespawnDelay ( newvehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after its blown end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates