SetVehicleRespawnPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
This function sets the position (and rotation) the vehicle will respawn to. | This function sets the position (and rotation) the vehicle will respawn to. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setVehicleRespawnPosition ( vehicle theVehicle, float x, float y, float z, | <syntaxhighlight lang="lua">bool setVehicleRespawnPosition ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:setRespawnPosition|respawnPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to change the respawn | *'''theVehicle''': The [[vehicle]] you wish to change the respawn position of. | ||
* '''x''': A floating point number representing the X coordinate on the map. | * '''x''': A floating point number representing the X coordinate on the map. | ||
* '''y''': A floating point number representing the Y coordinate on the map. | * '''y''': A floating point number representing the Y coordinate on the map. | ||
Line 13: | Line 14: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
* '''rx''': A floating point number representing the rotation about the X axis in | * '''rx''': A floating point number representing the rotation about the X axis in Degrees. | ||
* '''ry''': A floating point number representing the rotation about the Y axis in | * '''ry''': A floating point number representing the rotation about the Y axis in Degrees. | ||
* '''rz''': A floating point number representing the rotation about the Z axis in | * '''rz''': A floating point number representing the rotation about the Z axis in Degrees. | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle was found and edited. | Returns ''true'' if the vehicle was found and edited, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example creates a vehicle and changes its respawn position. | This example creates a vehicle and changes its respawn position. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | ||
if ( vehicle ) then | if ( vehicle ) then | ||
setVehicleRespawnPosition ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle at position(10,10,10) | setVehicleRespawnPosition ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle at position (10,10,10) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Vehicle_functions|server}} |
Latest revision as of 23:05, 6 September 2024
This function sets the position (and rotation) the vehicle will respawn to.
Syntax
bool setVehicleRespawnPosition ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setRespawnPosition(...)
- Variable: .respawnPosition
Required Arguments
- theVehicle: The vehicle you wish to change the respawn position of.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in Degrees.
- ry: A floating point number representing the rotation about the Y axis in Degrees.
- rz: A floating point number representing the rotation about the Z axis in Degrees.
Returns
Returns true if the vehicle was found and edited, false otherwise.
Example
This example creates a vehicle and changes its respawn position.
local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if ( vehicle ) then setVehicleRespawnPosition ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle at position (10,10,10) end
See Also
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates