SetVehicleRespawnRotation: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''theVehicle''': The [[vehicle]] you wish to change the respawn position of.
*'''theVehicle''': The [[vehicle]] you wish to change the respawn position of.
* '''rx''': A [[float]] representing the rotation about the X axis in Degrees.
* '''rx''': A [[float]] representing the rotation about the X axis in degrees.
* '''ry''': A [[float]] representing the rotation about the Y axis in Degrees.
* '''ry''': A [[float]] representing the rotation about the Y axis in degrees.
* '''rz''': A [[float]] representing the rotation about the Z axis in Degrees.
* '''rz''': A [[float]] representing the rotation about the Z axis in degrees.


==Returns==
==Returns==
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==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle_functions|server}}

Latest revision as of 23:05, 6 September 2024

This function sets the rotation the vehicle will respawn to.

Syntax

bool setVehicleRespawnRotation ( vehicle theVehicle, float rx, float ry, float rz )

OOP Syntax Help! I don't understand this!

Method: vehicle:setRespawnRotation(...)
Variable: .respawnRotation


Required Arguments

  • theVehicle: The vehicle you wish to change the respawn position of.
  • rx: A float representing the rotation about the X axis in degrees.
  • ry: A float representing the rotation about the Y axis in degrees.
  • rz: A float representing the rotation about the Z axis in degrees.

Returns

Returns true if the vehicle respawn rotation was set successfully, false otherwise.

Example

This example creates a vehicle and changes its respawn rotation.

local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle
if ( vehicle ) then
    setVehicleRespawnRotation ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle with rotation (10,10,10)
end

See Also