SetVehicleWheelStates
Jump to navigation
Jump to search
This function sets the state of wheels on the vehicle.
Internally, no vehicles have more than 4 wheels. If they appear to, they will be duplicating other wheels.
Syntax
setVehicleWheelStates ( vehicle theVehicle, int frontLeft, [ int rearLeft = -1, int frontRight = -1, int rearRight = -1 ])
Required Arguments
- theVehicle: A handle to the vehicle that you wish to change the wheel states of.
- frontLeft: A whole number representing the wheel state (-1 for no change)
Optional Arguments
- rearLeft: A whole number representing the wheel state (-1 for no change)
- frontRight: A whole number representing the wheel state (-1 for no change)
- rearRight: A whole number representing the wheel state (-1 for no change)
Wheel-State values
- 0: Inflated
- 1: Flat
- 2: Fallen off
Returns
Returns a boolean value true or false that tells you if it was successful or not.
Example
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
function scriptWheelStates ( player, command, newFLeft, newRLeft, newFRight, newRRight )
local theVehicle = getPlayerOccupiedVehicle ( player )
if ( theVehicle ) then -- check if the player is in a car
if ( newFLeft ) then -- if there's at least one argument passed, we change the wheel states
if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
outputChatBox ( "Bad arguments." )
end
end
local states = { [0]="inflated", [1]="flat", [2]="fallen off" } -- we store the states in a table
local frontLeft, frontRight, rearLeft, rearRight = getVehicleWheelStates ( theVehicle )
outputChatBox ( "Wheel states:" ) -- output them in the chatbox
outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ]
.. ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ] )
else outputChatBox ( "You have to be in a vehicle to use this command." )
end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates