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  • {{Server client function}} ...diately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was i
    1 KB (205 words) - 15:42, 3 April 2018
  • {{Server client function}} This function returns the current armor of the specified [[ped]].
    847 bytes (105 words) - 16:33, 3 August 2020
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state.}}
    1 KB (183 words) - 17:27, 2 January 2022
  • Retrieves the fighting style a player/ped is currently using. {{New feature/item|3.0157|1.5.6|16362|Function also added client-side.}}
    1 KB (130 words) - 12:11, 13 February 2019
  • {{Client event}} This event is fired when a ped is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 22:24, 24 June 2019
  • {{client function}} This function gets the current camera rotation of a [[ped]].
    1 KB (138 words) - 17:11, 8 October 2018
  • {{Client function}} This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMat
    2 KB (209 words) - 18:42, 12 February 2021
  • {{Server client function}} This function gets the seat that a specific ped is sitting in in a vehicle.
    1 KB (158 words) - 21:00, 20 June 2018
  • {{Server client function}} This function checks if the ped is in the driveby state.
    1 KB (135 words) - 09:31, 11 February 2019
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Server client function}} This function can be used to set a ped on fire or extinguish a fire on it.
    1 KB (128 words) - 05:37, 26 August 2021
  • {{Client event}} *'''leftFoot''': a [[bool]] representing if it was the left foot that moved.
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Server client function}} This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
    2 KB (220 words) - 19:02, 30 January 2022
  • {{Client function}} This function returns the current move state for the specified [[ped]].
    1 KB (202 words) - 13:14, 23 July 2022
  • {{Client function}} ...log state of a specified [[ped]]'s control, as if they pressed or released it.
    1 KB (167 words) - 00:54, 8 July 2018
  • {{Server client function}} This function sets the driveby state of a ped.
    1 KB (148 words) - 22:43, 26 March 2021
  • {{Client function}} This function makes a [[ped]] or [[player]] press or release a certain [[control names|control]].
    2 KB (303 words) - 09:13, 3 August 2023
  • {{Server client function}} This function is used to set the current clothes on a [[ped]].
    2 KB (239 words) - 18:32, 21 February 2021
  • {{Client function}} This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]].
    2 KB (191 words) - 01:30, 12 December 2023
  • {{Server client function}} ...tion is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specified, o
    2 KB (239 words) - 20:56, 20 February 2021
  • {{Server client function}} ...tion is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specified, o
    2 KB (240 words) - 17:42, 22 December 2018
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] enter a [[vehicle]], similar to the enter_exit control state.}}
    4 KB (556 words) - 19:22, 30 September 2021
  • {{Client function hu}} This function returns the current move state for the specified [[ped]].
    2 KB (226 words) - 17:53, 8 October 2018
  • This function kills the specified ped. From v1.5.3 onwards this function is now available client side. Only works on client side peds.
    2 KB (253 words) - 10:28, 30 January 2022
  • {{Server client function}} Checks whether or not a ped currently has a jetpack.
    2 KB (302 words) - 09:06, 9 November 2018
  • {{Client function}} This function allows you to set a ped's aim target to a specific point. If a ped is within a certain range defined by [[getPedTargetStart]] and [[getPedTarg
    2 KB (359 words) - 14:26, 21 September 2023
  • {{Server client function}} This function returns all valid ped models.
    2 KB (221 words) - 19:48, 6 June 2022
  • {{Client function}} This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]].
    1 KB (205 words) - 17:09, 6 July 2016
  • {{Server client function}} Creates a Ped in the GTA world.
    3 KB (353 words) - 05:59, 5 November 2023
  • {{Client function}} This function gives the specified weapon to the specified ped. This function can't be used on players, use [[giveWeapon]] for that.
    2 KB (345 words) - 01:18, 28 December 2014
  • <pageclass class="client"></pageclass> ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]]
    3 KB (320 words) - 17:27, 27 April 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    726 bytes (84 words) - 08:05, 16 September 2021
  • <pageclass class="client"></pageclass> ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın.
    3 KB (298 words) - 09:20, 29 October 2016
  • {{Client function}} Returns the world position of the muzzle of the weapon that a ped is currently carrying. The weapon muzzle is the end of the gun barrel where
    2 KB (290 words) - 21:23, 7 May 2017
  • La clase de elemento player reprecenta un ped controlado por un jugador. Un objeto player es creado cuando un cliente se {{Client player functions}}
    642 bytes (90 words) - 20:11, 14 April 2021
  • <pageclass class="client"></pageclass> ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt.
    3 KB (537 words) - 15:33, 11 December 2018
  • {{Client event}} ...ontains the theoretical loss, which could be less than 0, if you substract it of the current health. If you want to get the real loss, you have to substr
    1 KB (185 words) - 15:20, 3 September 2020
  • {{Client function}} ...want a custom weapon to take into account recoil, you will have to script it by firing at fixed coordinates.}}
    4 KB (551 words) - 01:05, 16 January 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (132 words) - 08:18, 16 September 2021
  • {{Server client function}} This function sets the health for the specified [[element]]. This can be a [[ped]], [[object]] or a [[vehicle]].
    2 KB (295 words) - 15:41, 24 July 2023
  • {{Client event}} ...in) when said local player spawns, as this is the creation of entity local ped.
    2 KB (359 words) - 03:51, 22 January 2023
  • ...ther skins. When this function is used client-side, it can only be used on client-side created peds. bool setPedStat ( ped thePed, int stat, float value )
    3 KB (412 words) - 17:51, 20 September 2021
  • {{Client function}} ...|1.4.0|6715|This function checks whether MTA has frozen an element because it is above map objects which are still loading or not.}}
    1 KB (183 words) - 22:14, 8 August 2018
  • {{Client function}} *'''theElement:''' The element to get the radius of. It can be any entity type, such as:
    1 KB (143 words) - 13:53, 31 December 2014
  • {{Server client function}} ...the angular velocity of a specified, supported element (Applies a spin to it).}}
    1 KB (132 words) - 18:56, 29 October 2023
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • {{Client function}} ....9|1.5.8|20851|Returns two [[int|ints]] indicating the current vehicle and ped camera view mode respectively. Their meanings can be seen below.}}
    1 KB (147 words) - 21:41, 23 September 2021
  • <pageclass class="client"></pageclass> ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b
    3 KB (480 words) - 17:10, 20 February 2022
  • {{Server client function}} *[[Ped]]s
    3 KB (398 words) - 18:03, 12 March 2024
  • {{Client function}} To get the analog control state for a [[ped]], please use [[getPedAnalogControlState]].
    1 KB (142 words) - 11:56, 21 November 2020
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • This is a resource designed spawn the undead wherever a player roams outside. It works without any configuration or scripting skills needed, but there are a Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering
    4 KB (677 words) - 08:58, 24 December 2022
  • {{Server client function}} Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model.
    2 KB (255 words) - 17:34, 6 June 2022
  • ==Client== Now it is also possible to change the chatbox layout in the settings menu.
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Server client function}} ...urrent health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]].
    1 KB (169 words) - 20:16, 11 August 2018
  • ...to Google blocking non-user calls to their TTS API. Plase feel free to fix it by using another public and reliable TTS API.|1}} ...d table, the speech will be broadcasted to the players contained in it. If it's a element, the speech will be heard by the players which are children of
    6 KB (752 words) - 17:48, 8 May 2020
  • {{Server client function}} ...el of a given element. This allows you to change the model of a player (or ped), a vehicle or an object.
    3 KB (359 words) - 17:36, 6 June 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Client function}} *'''theElementToShow:''' A vehicle/ped/object element that can be demonstrated in object preview.
    2 KB (273 words) - 01:36, 12 January 2023
  • {{Client function}} *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]].
    2 KB (347 words) - 14:23, 4 July 2016
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • This useful client function draws an image on any element you choose. [[File:DxDrawImageOnElement.png|thumb|Example of how it should looks like.|284x230px]]
    4 KB (593 words) - 16:18, 21 July 2023
  • This useful client function draws a text on any element you choose. [[Image:dxDrawTextOnElement.png|thumb|Example of how it should looks like.|284x230px]]
    4 KB (566 words) - 22:13, 23 May 2020
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi
    8 KB (1,035 words) - 23:18, 8 February 2023
  • {{Client function}} ...function sets a [[Element/Weapon|custom weapon]] flags, used to change how it behaves or finds a possible target to shoot.
    3 KB (449 words) - 18:21, 23 December 2014
  • {{Client function}} <section name="Client" class="client" show="false">
    6 KB (815 words) - 14:00, 27 June 2020
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • {{Client function}} ...ment to another element, so that the first one follows the second whenever it moves.
    3 KB (388 words) - 02:18, 12 August 2022
  • {{Client function}} *'''Target''' argument valid elements are: [[player]], [[ped]], [[vehicle]] and [[object]].
    4 KB (455 words) - 11:49, 16 November 2023
  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
    10 KB (936 words) - 00:37, 13 August 2023
  • {{Server client function}} * [[Ped]]s.
    3 KB (370 words) - 04:28, 30 April 2019
  • {{Server client function}} ...one element to another, so that the first one follows the second whenever it moves.
    4 KB (587 words) - 19:46, 15 April 2021
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • {{Client function}} ...rough" surfaces and will always behave as if the argument is set to FALSE (It will never hit).}}
    8 KB (1,061 words) - 14:44, 27 June 2020
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • '''This changelog is partial and needs updating. It is updated progressively to keep the page always up to date.''' ...also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank y
    23 KB (3,264 words) - 17:52, 4 May 2024
  • ...t aims to enrichen the MTA core with functionality, purpose and stability. It has been inspired by the limitations set forth by the current MTA:BLUE syst *[[MTA:Eir/New_Scripting_Functions|New Scripting Functions]]
    9 KB (1,456 words) - 23:06, 2 April 2017
  • ...the "Offset" value from the crash dialog to identify your crash and match it up with those listed on this wiki page) ...A crashes are caused by something that the user is able to resolve because it depends on their system, choice of server or game mods.'''
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
    36 KB (4,820 words) - 20:23, 29 September 2021
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
    68 KB (8,381 words) - 16:29, 23 April 2024
  • ...also eventually drop Windows 7 and 8.x support sometime in the future, so it would be a good idea to start looking at upgrade options right now. Thank y :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
    68 KB (10,156 words) - 08:11, 30 April 2024