StopObject: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This will allow you to stop an | This will allow you to stop an object that is currently moving. | ||
==Syntax== | ==Syntax== | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool stopObject ( element | bool stopObject ( element object ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''theobject:''' This is the object whose movement you wish to stop | ||
===Returns=== | ===Returns=== | ||
Revision as of 01:52, 12 April 2007
This will allow you to stop an object that is currently moving.
Syntax
bool stopObject ( element object )
Required Arguments
- theobject: This is the object whose movement you wish to stop
Returns
Returns true if successful, false otherwise.
Example
This will allow you to toggle the random movement of a staircase object model and stop it immediately with the stopObject command.
addCommandHandler ( "toggleobjectmove", "objectMoveControl" )
function objectMoveControl ( player, commandName, state )
--This command handler activate on text "toggleobjectmove" in
--the console. It also asks that the player define the varible
--'state' after the commandname
if state == "on" then
outputChatBox ( "Moving object randomly" )
mytimer = setTimer ( "randomObjectMovement", 2250, 0 )
--if player type "on" for state, then we turn on the timer that
--triggers the function randomObjectMovement. It triggers the
--function every 2 1/4 seconds for an infinite amount of times,
--since times is defined as 0.
elseif state == "off" then
outputChatBox ( "Stopping object movement" )
killTimer ( mytimer )
stopObject ( myobject )
--If player typed "off" for state, then stop the object movement
--immediately and kill the random object movement timer, which
--triggers the randomObjectMovement function
else
outputChatBox ( "must define object state as 'on' or 'off'" )
--If player said something besides "on" or "off" for state, do nothing
end
end
function randomObjectMovement ()
curx, cury, curz = getElementPosition ( myobject )
--Get the xyz position of myobject
xmath = randInt(1,2)
if xmath == 1 then
newx = curx + randInt(1,3)
else
newx = curx - randInt(1,3)
end
ymath = randInt(1,2)
if ymath == 1 then
newy = cury + randInt(1,3)
else
newy = cury - randInt(1,3)
end
zmath = randInt(1,2)
if zmath == 1 then
newz = curz + randInt(1,3)
else
newz = curz - randInt(1,3)
end
--Decide randomly whether to add or subtract from the coordinates,
--and randomly add or subtract 1, 2, or 3
moveObject ( myobject, 2000, newx, newy, newz )
--Tell the object to move to our new coordinates in 2 seconds time
end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement
-- leave this unless you complete the function