Template:Ped functions: Difference between revisions
Jump to navigation
Jump to search
(Client-only function (getPedAnalogControlState)) |
mNo edit summary |
||
Line 25: | Line 25: | ||
*[[isPedHeadless]] | *[[isPedHeadless]] | ||
*[[isPedInVehicle]] | *[[isPedInVehicle]] | ||
*[[isPedOnFire]] | *[[isPedOnFire]] | ||
*[[isPedOnGround]] | *[[isPedOnGround]] | ||
Line 45: | Line 44: | ||
*[[setPedOnFire]] | *[[setPedOnFire]] | ||
*[[setPedStat]] | *[[setPedStat]] | ||
*[[setPedWalkingStyle]] | |||
*[[setPedWeaponSlot]] | *[[setPedWeaponSlot]] | ||
*[[warpPedIntoVehicle]] | *[[warpPedIntoVehicle]] | ||
<noinclude>[[Category:Functions templates]]</noinclude> | <noinclude>[[Category:Functions templates]]</noinclude> |
Revision as of 01:03, 2 April 2018
- addPedClothes
- createPed
- doesPedHaveJetPack
- getPedAmmoInClip
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- givePedJetPack
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedFrozen
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- removePedJetPack
- setPedAnimation
- setPedAnimationProgress
- setPedAnalogControlState
- setPedArmor
- setPedChoking
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedFrozen
- setPedGravity
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle