ToggleVehicleRespawn: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )</syntaxhighlight>
<syntaxhighlight lang="lua">bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )</syntaxhighlight>
{{OOP||[[vehicle]]:toggleRespawn}}
{{OOP||[[vehicle]]:toggleRespawn|respawnable|isVehicleRespawnable}}
===Required Arguments===
===Required Arguments===
*'''theVehicle''': The [[vehicle]] you wish to toggle the respawning of.
*'''theVehicle''': The [[vehicle]] you wish to toggle the respawning of.
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==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle_functions|server}}

Latest revision as of 23:05, 6 September 2024

This function toggles whether or not the vehicle will be respawned after blown or idle.

Syntax

bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )

OOP Syntax Help! I don't understand this!

Method: vehicle:toggleRespawn(...)
Variable: .respawnable
Counterpart: isVehicleRespawnable


Required Arguments

  • theVehicle: The vehicle you wish to toggle the respawning of.
  • Respawn: A boolean determining if the vehicle will respawn or not.

Returns

Returns true if the vehicle was found and edited.

Example

This example defines a console command that will disable respawning for the vehicle that the player is currently in.

function doNotRespawn ( thePlayer )
    local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
    if ( theVehicle ) then
        toggleVehicleRespawn ( theVehicle, false ) -- tell the server not to respawn this vehicle
    end
end
addCommandHandler("donotrespawn", doNotRespawn)

See Also