ToggleVehicleRespawn: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
This function toggles whether or not the vehicle will be respawned after blown or idle. | This function toggles whether or not the vehicle will be respawned after blown or idle. | ||
Line 10: | Line 11: | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle was found and edited. | Returns ''true'' if the vehicle was found and edited. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function doNotRespawn ( player ) | |||
function | local vehicle = getPlayerOccupiedVehicle ( player ) | ||
vehicle = getPlayerOccupiedVehicle ( | |||
if ( vehicle ) then | if ( vehicle ) then | ||
toggleVehicleRespawn ( vehicle, false ) -- tell the server not to respawn this vehicle | |||
end | end | ||
end | end | ||
addCommandHandler("donotrespawn", doNotRespawn) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 17:12, 15 August 2007
This function toggles whether or not the vehicle will be respawned after blown or idle.
Syntax
bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )
Required Arguments
- theVehicle: The vehicle you wish to toggle the respawning of.
- Respawn: A boolean determining if the vehicle will respawn or not.
Returns
Returns true if the vehicle was found and edited.
Example
function doNotRespawn ( player ) local vehicle = getPlayerOccupiedVehicle ( player ) if ( vehicle ) then toggleVehicleRespawn ( vehicle, false ) -- tell the server not to respawn this vehicle end end addCommandHandler("donotrespawn", doNotRespawn)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates