KillPed
Jump to navigation
Jump to search
This function kills the specified ped.
From v1.5.3 onwards this function is now available client side. Only works on client side peds.
Syntax
bool killPed ( ped thePed, [ ped theKiller = nil, int weapon=255, int bodyPart=255, bool stealth = false ] )
OOP Syntax Help! I don't understand this!
- Method: ped:kill(...)
Required Arguments
- thePed: The ped to kill
Optional Arguments
- theKiller: The ped responsible for the kill
- weapon: The ID of the weapon or Damage Types that should appear to have killed the ped (doesn't affect how they die)
- bodyPart: The ID of the body part that should appear to have been hit by the weapon (doesn't affect how they die)
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: Boolean value, representing whether or not this a stealth kill
Returns
Returns true if the ped was killed, false if the ped specified could not be killed or is invalid.
Example
Example 1: This simple example adds a kill command to commit suicide.
function commitSuicide ( sourcePlayer ) -- kill the player and make him responsible for it killPed ( sourcePlayer, sourcePlayer ) end -- attach our handler to the "kill" command addCommandHandler ( "kill", commitSuicide )
Example 2: This example enables 1 hit kills if a player is shot in the head.
function headshotKill ( attacker, attackerweapon, bodypart, loss ) if bodypart == 9 then --if the bodypart is the head --kill the player, emulating the correct killer, weapon and bodypart. killPed ( source, attacker, attackerweapon, bodypart ) end end addEventHandler ( "onPlayerDamage", getRootElement(), headshotKill )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle