IsElementSyncer
From Multi Theft Auto: Wiki
This function checks whether an element is synced by the local player or not. Accepted elements are ped's and vehicle's.
Syntax
bool isElementSyncer ( element theElement )
Required Arguments
- theElement: The element to check.
Returns
Returns true if the passed element is synced by the local player, false otherwise.
Example
Click to collapse [-]
Client-- TODOSee Also
- createElement
- destroyElement
- getAttachedElements
- getElementAttachedOffsets
- getElementCollisionsEnabled
- getElementAttachedTo
- getElementBoundingBox
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementParent
- getElementPosition
- getElementRadius
- getElementsByType
- getElementsWithinColShape
- getElementType
- getElementVelocity
- getRootElement
- isElement
- isElementAttached
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementWithinColShape
- setElementAlpha
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementHealth
- setElementID
- setElementInterior
- setElementParent
- setElementPosition
- setElementStreamable
- setElementVelocity
- attachElements
- detachElements
- getElementColShape
- getElementMatrix
- getElementModel
- getElementRotation
- isElementInWater
- isElementSyncer
- setElementModel
- setElementRotation
- isElementCollidableWith
- setElementCollidableWith
- isElementDoubleSided
- setLowLODElement
- getLowLODElement
- isElementLowLOD
- attachElementToElement
- detachElementFromElement
- isElementFrozen
- setElementFrozen