SetElementBonePosition: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New feature/item|3.0160|1.5.8|20704|This function sets the position of a bone to the specified coordinates. Currently the following element types are accepted:
{{New feature/item|3.0159|1.5.8|20704|This function sets the position of a bone to the specified coordinates. Currently the following element types are accepted:
* [[Element/Player|Player]]
* [[Element/Player|Player]]
* [[Element/Ped|Ped]]
* [[Element/Ped|Ped]]

Revision as of 11:33, 11 April 2021

This function sets the position of a bone to the specified coordinates. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone
[[{{{image}}}|link=|]] Note: You need to use this function together with onClientPedsProcessed.

Syntax

bool setElementBonePosition ( element theElement, int bone, float x, float y, float z )

Required Arguments

  • theElement: the element to set the bone position on.
  • bone: the ID of the bone to set the position of. See Bone IDs
  • x: The x coordinate of the destination.
  • y: The y coordinate of the destination.
  • z: The z coordinate of the destination.

Returns

Returns true if the function was successful, false otherwise.

Example

This example is a command where the player should input the bone ID, x, y, z to set one of his bones' position.

function setBonePosition(cmd, ID, x, y, z)
    if (not ID or not x or not y or not z) then
        outputChatBox("Syntax: '/setbonepos ID x y z'", 255, 25, 25)
        return false
    end
    if (not tonumber(ID) or not tonumber(x) or not tonumber(y) or not tonumber(z)) then
        outputChatBox("Command arguments should be numbers", 255, 25, 25)
        return false
    end
    setElementBonePosition(localPlayer, ID, x, y, z)
    outputChatBox("Bone position set successfully", 0, 255, 0)
end
addCommandHandler("setbonepos", setBonePosition)

See Also