SetElementBoneRotation: Difference between revisions
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{{Client function}} | {{Client function}} | ||
This function sets the rotation of a specific bone relative to the element. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. | This function sets the rotation of a specific bone relative to the element. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. | ||
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | {{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | ||
{{Note|[[updateElementRpHAnim]] must be called after this function to apply bone rotation.}} | {{Note|[[updateElementRpHAnim]] must be called after this function to apply bone rotation.}} |
Revision as of 14:49, 19 September 2021
This function sets the rotation of a specific bone relative to the element. Currently the Player and Ped element types are accepted.
Tip: If you want to attach an element to a bone, see attachElementToBone. |
Syntax
bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Required Arguments
- theElement: The element to set the bone rotation on.
- bone: The ID of the bone to set the rotation of. See Bone IDs.
- yaw: The yaw rotation value.
- pitch: The pitch rotation value.
- roll: The roll rotation value.
Returns
Returns true if the function was successful, false otherwise.
Example
This example shows how you can turn a local player into a so-called 'Helicopter':
local customYaw = 0 local shoulders = {22, 32} setTimer (function () customYaw = customYaw + 20 end, 10, 0) function changeBoneRotation () local yaw, pitch, roll = getElementBoneRotation (localPlayer, 2) -- Get the element's bone rotation setElementBoneRotation(localPlayer, 2, customYaw, pitch, roll) -- Set the elements' bone rotation with custom yaw for key, value in pairs (shoulders) do setElementBoneRotation(localPlayer, value, 0, 0, 0) -- Update the ped's shoulders rotation end updateElementRpHAnim(localPlayer) -- Update the ped's bone animations end addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement