SetElementBoneRotation: Difference between revisions
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==Example== | ==Example== | ||
{{RU/Client function}} | {{RU/Client function}} | ||
Этот пример показывает как можно превратить местного игрока в так называемый 'Вертолёт' | Этот пример показывает как можно превратить местного игрока в так называемый 'Вертолёт'. | ||
<syntaxhighlight lang="lua">local custom_yaw = 0 | <syntaxhighlight lang="lua">local custom_yaw = 0 | ||
Revision as of 11:29, 25 December 2020
This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:
Tip: If you want to attach an element to a bone, see attachElementToBone |
Syntax
bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Required Arguments
- theElement: the element to set the bone rotation on.
- bone: the ID of the bone to set the rotation of. See Bone IDs
- yaw: the 'yaw' rotation value.
- pitch: the 'pitch' rotation value.
- roll: the 'roll' rotation value.
Returns
Returns true if the function was successful, false otherwise.
Note: updateElementRpHAnim must be called after this function to apply bone rotation.
Example
Этот пример показывает как можно превратить местного игрока в так называемый 'Вертолёт'.
local custom_yaw = 0 setTimer(function() custom_yaw = custom_yaw + 20 end, 10, 0) local shoulders = {22, 32} function changeBoneRotation() local yaw, pitch, roll = getElementBoneRotation(getLocalPlayer(), 2) setElementBoneRotation(getLocalPlayer(), 2, custom_yaw, pitch, roll) for key, value in ipairs(shoulders) do setElementBoneRotation(getLocalPlayer(), value, 0, 0, 0) end end addEventHandler("onClientPreRender", getRootElement(), changeBoneRotation) updateElementRpHAnim(getLocalPlayer())
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement