SetElementBoneRotation

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Revision as of 19:59, 23 December 2020 by JMirror (talk | contribs) (→‎Returns)
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This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone

Syntax

bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Rotation axes

Required Arguments

  • theElement: the element to set the bone rotation on.
  • bone: the ID of the bone to set the rotation of. See Bone IDs
  • yaw: the 'yaw' rotation value.
  • pitch: the 'pitch' rotation value.
  • roll: the 'roll' rotation value.

Returns

Returns true if the function was successful, false otherwise.

Note: updateElementRpHAnim must be called after this function to apply bone rotation.

This example shows how you can create the effect of shaking several body parts in a player

local bones = {5, 22, 32, 23, 33, 24, 34, 2, 3}

[[function changeBoneRotation() local number = math.random(-2, 0) for key, value in ipairs(bones) do setElementBoneRotation(getLocalPlayer(), value, number, number, number) end end addEventHandler("onClientPreRender", getRootElement(), changeBoneRotation)

updateElementRpHAnim(getLocalPlayer())]]

See Also