IsVehicleRespawnable: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Server function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22505|This function check if the vehicle is respawnable.}} ==Syntax== <syntaxhighlight lang="lua"> bool isVehicleRespawnable ( vehicle theVehicle ) </syntaxhighlight> {{OOP||vehicle:isRespawnable}} ===Required Arguments=== *'''theVehicle:''' The vehicle which you'd like to get respawn state of. ===Returns=== Returns three '''true''' if the vehicle is respawnable, '''false''' otherwise. ==Example==...") |
(No difference)
|
Revision as of 09:33, 9 June 2024
Syntax
bool isVehicleRespawnable ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isRespawnable(...)
Required Arguments
- theVehicle: The vehicle which you'd like to get respawn state of.
Returns
Returns three true if the vehicle is respawnable, false otherwise.
Example
This example toggles all vehicles respawnability
Click to collapse [-]
ServeraddCommandHandler("toggleRespawn",function(player) for _,vehicle in ipairs(getElementsByType('vehicle')) do toggleVehicleRespawn(vehicle, not isVehicleRespawnable(vehicle)) end outputChatBox('Vehicles respawn state has been changed!', player) end)
See Also
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates