IsPedDucked: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function checks if the specified ped is ducked (crouched) or not. ==Syntax== <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight> ===Required Argume...)
 
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==Example==
==Example==
<section class="client" name="Client" show="true">
This example checks if a random player is ducked or not, and if so displays a message in the chat box.
This example checks if a random player is ducked or not, and if so displays a message in the chat box.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local players = getElementsByType ( "player" )
local players = getElementsByType ( "player" )
local randomPlayer = players[math.random(#players)]
local randomPlayer = players[math.random(#players)]
if ( isPlayerDucked ( randomPlayer ) ) then
if isPedDucked ( randomPlayer ) then
outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." )
outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." )
end
end
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Ped functions}}

Revision as of 20:19, 25 May 2008

This function checks if the specified ped is ducked (crouched) or not.

Syntax

bool isPedDucked ( ped thePed )

Required Arguments

  • thePed: The ped to check.

Returns

Returns true if the ped is ducked, false otherwise.

Example

Click to collapse [-]
Client

This example checks if a random player is ducked or not, and if so displays a message in the chat box.

local players = getElementsByType ( "player" )
local randomPlayer = players[math.random(#players)]
if isPedDucked ( randomPlayer ) then
	outputChatBox ( getPlayerName ( randomPlayer ) .. " is currently crouching." )
end

See Also