Difference between revisions of "IsVehicleOnGround"

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(OOP)
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bool isVehicleOnGround ( vehicle theVehicle )
 
bool isVehicleOnGround ( vehicle theVehicle )
 
</syntaxhighlight>  
 
</syntaxhighlight>  
 
+
{{OOP||[[vehicle]]:isOnGround|onGround}}
 
===Required Arguments===  
 
===Required Arguments===  
 
*'''theVehicle:''' The vehicle you wish to check.
 
*'''theVehicle:''' The vehicle you wish to check.

Revision as of 23:32, 17 December 2014

Checks to see if a vehicle has contact with the ground.

Syntax

bool isVehicleOnGround ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:isOnGround(...)
Variable: .onGround

Required Arguments

  • theVehicle: The vehicle you wish to check.

Returns

Returns true if vehicle is on the ground, false if it is not.

Example

This example tells you when you've jumped out of a vehicle.

Click to collapse [-]
Server
function checkVState ( vehicle, seat, jacked )
	vehName = getVehicleName ( vehicle )

	if isVehicleOnGround ( vehicle ) == false then
		outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0  )
	end

end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )

See Also

BETA: FROM VERSION 1.6 r7485 ONWARDS
BETA: FROM VERSION 1.6 r7485 ONWARDS