Difference between revisions of "SetVehiclePanelState"

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''NOTE:'' Settings are not applicable for all vehicles of these types, for instance panel 0 effects a Dodo, but does nothing to a hydra.
''NOTE:'' Settings are not applicable for all vehicles of these types, for instance panel 0 effects a Dodo, but does nothing to a hydra.


*'''state:''' 0-255 (check what range is effective, it may be much smaller e.g. 0-3)
*'''state:''' 0-3 (seems ineffective out of this range, check though)


==Returns==
==Returns==

Revision as of 22:56, 25 January 2008

This function allows you to change the state of one of the six panels vehicle's can have. When executed on the server-side resources, the damage will be synched for all players, whereas the change is only client-side if the function is used in a client resource.

Syntax

bool setVehiclePanelState ( vehicle theVehicle, int panelID, int state )

Required Arguments

  • theVehicle: The vehicle you would like to modify the panel of.
  • panelID: 0-6
  • Cars (0-3):
    • 6: Rear Bumper
    • 5: Front Bumper
    • 4: Windscreen
    • 3: Unknown
    • 2: Unknown
    • 1: Unknown
    • 0: Unknown
  • Planes (0-3):
    • 6: Unknown
    • 5: Unknown
    • 4: Ailerons
    • 3: Elevators
    • 2: Rudder
    • 1: Unknown
    • 0: Engine Smoke

NOTE: Settings are not applicable for all vehicles of these types, for instance panel 0 effects a Dodo, but does nothing to a hydra.

  • state: 0-3 (seems ineffective out of this range, check though)

Returns

Returns true if the panel state has been updated, false otherwise

Example

Click to collapse [-]
Example 1: Server
-- create a new vehicle
local newcar = createVehicle ( 520, 1024, 1024, 1024 )
-- break the front bumper off
setVehiclePanelState ( newcar, 5, 4 )

See Also